Using a Custom Character
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Characters in Soulslike Framework are broken down into 4 modular parts for customization/equipment:
Head
Upper body
Arms
Lower Body
If you are not using a modular character, you can use any 3D software to easily break down your character to pieces.


Ensure that your modular pieces are attached to whatever skeleton you are using:

Import each modular piece separately into Unreal Engine.

If you are struggling with this process, please take a look at this short video:
Create a new DefaultMeshData data asset (PDA_DefaultMeshData) and add your new meshes in this asset:


Create a new BaseCharacterInfo asset (PDA_BaseCharacterInfo) or edit the provided DA_Quinn/DA_Manny assets, adding your new mesh/data:


You're done! You will now see the new class you created on the New Game menu, and if you select that class, you will start with your character!


You can adjust the default base character that'll be picked if the game is not started through the main menu from GI_SoulslikeFramework.
You can follow the tutorial below to understand how you can use a Metahuman as your player character:
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