Using a Custom Character

Characters in Soulslike Framework are broken down into 4 modular parts for customization/equipment:

  1. Head

  2. Upper body

  3. Arms

  4. Lower Body

If you do not have a modular mesh:

If you are not using a modular character, you can use any 3D software to easily break down your character to pieces.

Ensure that your modular pieces are attached to whatever skeleton you are using:

Import each modular piece separately into Unreal Engine.

If you are struggling with this process, please take a look at this short video:

If you have a modular mesh:

  1. Create a new DefaultMeshData data asset (PDA_DefaultMeshData) and add your new meshes in this asset:

  1. Create a new BaseCharacterInfo asset (PDA_BaseCharacterInfo) or edit the provided DA_Quinn/DA_Manny assets, adding your new mesh/data:

You're done! You will now see the new class you created on the New Game menu, and if you select that class, you will start with your character!

You can adjust the default base character that'll be picked if the game is not started through the main menu from GI_SoulslikeFramework.

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