Using a Custom Character
Last updated
Was this helpful?
Last updated
Was this helpful?
Characters in Soulslike Framework are broken down into 4 modular parts for customization/equipment:
Head
Upper body
Arms
Lower Body
If you are not using a modular character, you can use any 3D software to easily break down your character to pieces.
Ensure that your modular pieces are attached to whatever skeleton you are using:
Import each modular piece separately into Unreal Engine.
If you are struggling with this process, please take a look at this short video:
Create a new DefaultMeshData data asset (PDA_DefaultMeshData) and add your new meshes in this asset:
Create a new BaseCharacterInfo asset (PDA_BaseCharacterInfo) or edit the provided DA_Quinn/DA_Manny assets, adding your new mesh/data:
You're done! You will now see the new class you created on the New Game menu, and if you select that class, you will start with your character!