Extending Weapon Animsets
Last updated
Was this helpful?
Last updated
Was this helpful?
Open the PDA_WeaponAnimset primary data asset. Add a new property of type Anim Montage (Soft Reference). Connect it to Event SetupAnimData:
Head inside EUW_WeaponAnimsetCreator located in /SoulslikeFramework/_Utility/Creators. Promote the new pin that we've created inside the primary asset into a variable:
Add a new Single Property View component to the vertical box inside the Editor Utility Widget. Give it an appropriate name, and fill in the Property Name field with the new variable we've created inside EUW_WeaponAnimsetCreator:
Finally, ensure that this new Single Property View is initialized on Event PreConstruct:
Create your montage. Ensure that is a Root Motion animation (highly preferred for combat):
Create your action. This is a simple example for a Sprint Attack action:
Adjust the logic where you want to implement the new attack. For e.g, if we want our Sprint Attack to work with the Right hand light attack, we can adjust the event for IA_RightHandAttack (inside B_Soulslike_Character) and add a simple condition like this:
You can
You can