Open the PDA_WeaponAnimset primary data asset. Add a new property of type Anim Montage (Soft Reference). Connect it to Event SetupAnimData:
The event is used ONLY for the Utility editor tool EUW_WeaponAnimsetCreator
2. Adjusting the Soulslike Weapon Animset Creator Utility Tool
Head inside EUW_WeaponAnimsetCreator located in /SoulslikeFramework/_Utility/Creators. Promote the new pin that we've created inside the primary asset into a variable:
Add a new Single Property View component to the vertical box inside the Editor Utility Widget. Give it an appropriate name, and fill in the Property Name field with the new variable we've created inside EUW_WeaponAnimsetCreator:
Finally, ensure that this new Single Property View is initialized on Event PreConstruct:
3. Creating the Relevant Montage
Create your montage. Ensure that is a Root Motion animation (highly preferred for combat):
Adjust the logic where you want to implement the new attack. For e.g, if we want our Sprint Attack to work with the Right hand light attack, we can adjust the event for IA_RightHandAttack (inside B_Soulslike_Character) and add a simple condition like this: