# Creating & Editing Stats/Attributes

<figure><img src="/files/9U6JKdC6L1T8N5teRzRY" alt=""><figcaption></figcaption></figure>

### Creating a New Stat/Attribute

{% hint style="info" %}
We haven't provided Utility tools for creating/editing Stat/Attributes purely because their workflow won't be as repetitive.
{% endhint %}

Stats/Attributes are created as UObjects and managed by the [Stat Manager component.](/components-managers/shared-components/stat-attribute-manager.md) To create a new Stat/Attribute, head into a relevant directory (e.g, SoulslikeFramework/Data/\_Stats/), right-click the Content Browser and search for **"Stat/Attribute Object"**.

<figure><img src="/files/OD98R8phTjBKxD4ntngw" alt=""><figcaption></figcaption></figure>

Open the newly created asset and adjust the properties in the **Config** tab to your liking.

<figure><img src="/files/hxONzBzSv7DgjcY1XkmC" alt=""><figcaption></figcaption></figure>

When finished, [add your newly created Stat/Attribute the the Stat Manager component.](/components-managers/shared-components/stat-attribute-manager.md#adjusting-which-stats-attributes-to-initialize)

<figure><img src="/files/7GYKGBeBpPzkKi7fxqyQ" alt=""><figcaption></figcaption></figure>

Now you will see your newly created Stat/Attribute in-game, automatically added to the UI. Where it is added is determined by the Parent Category property.

<figure><img src="/files/KDgjMUDSAJA0p6h8izNC" alt=""><figcaption></figcaption></figure>


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