> For the complete documentation index, see [llms.txt](https://soulslike-framework.isik.vip/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://soulslike-framework.isik.vip/getting-started/quickstart-1/asset-creators.md).

# Asset Creators

Soulslike Framework provides Utility tools for easily creating assets. This means that you won't have to navigate around the project as much as you would without them!

<figure><img src="/files/cqxKyeLQOTO5igunkNe3" alt=""><figcaption></figcaption></figure>

### Item Creator

Used to streamline item creation. Simply Fill in all necessary item details and press **"Create Item"** to create your new item.

{% hint style="info" %}
By default, all item assets are created in **/Game/SoulslikeFramework/Data/\_Items/.** You can adjust this by navigating into the EUW\_ItemCreator and adjusting the **ItemsPath** property.
{% endhint %}

<figure><img src="/files/CKmbnWQQZyptzI8HUEXd" alt=""><figcaption></figcaption></figure>

### Weapon Animset Creator

Used to streamline Weapon Animset creation. Fill in all necessary animations/montages and press **"Create Moveset"** to create your new Animset.

{% hint style="info" %}
By default, all Weapon Animset assets are created in **/Game/SoulslikeFramework/Data/WeaponAnimsets/.** You can adjust this by navigating into the **EUW\_WeaponAnimsetCreator** and adjusting the **AnimsetPath** property.
{% endhint %}

<figure><img src="/files/ubWYJ0ZzCHr7RbPkxuMw" alt=""><figcaption></figcaption></figure>

### Weapon Ability Creator

Used to streamline Weapon Ability creation. Fill in all necessary data and press **"Create Ability"** to create your new Weapon Ability.

{% hint style="info" %}
By default, all weapon ability assets are created in **/Game/SoulslikeFramework/Data/WeaponAbilities/.** You can adjust this by navigating into the **EUW\_WeaponAbilityCreator** and adjusting the **WeaponAbilityPath** property.
{% endhint %}

<figure><img src="/files/xRJ3EejhsuOeQAInSX0c" alt=""><figcaption></figcaption></figure>

### Action Creator

Used to streamline Action creation. Fill in all necessary data and press **"Create Action"** to create your new Action asset & object.

{% hint style="info" %}
By default, all Actions are created in **/Game/SoulslikeFramework/Data/Actions/.** You can adjust this by navigating into the **EUW\_ActionCreator** and adjusting the **ActionDataPath & ActionLogicPath** properties.
{% endhint %}

<figure><img src="/files/PpXCVfpeDejiiIE7hfTm" alt=""><figcaption></figcaption></figure>

### Status Effect Creator

Used to streamline Status Effect creation. Fill in all necessary data and press **"Create Status Effect"** to create your new Status Effect asset & object.

{% hint style="info" %}
By default, all Status Effects are created in **/Game/SoulslikeFramework/Data/StatusEffects/.** You can adjust this by navigating into the **EUW\_StatusEffectCreator** and adjusting the **StatusEffectDataPath & StatusEffectLogicPath** properties.
{% endhint %}

<figure><img src="/files/GPj5L2boN5VqYyPtqevV" alt=""><figcaption></figcaption></figure>

### AI Ability Creator

Used to streamline AI Ability creation. Fill in all necessary ability data and press **"Create AI Ability"** to create your new AI Ability asset.

{% hint style="info" %}
By default, all AI Abilities are created in **/Game/SoulslikeFramework/Data/AI\_Abilities/.** You can adjust this by navigating into the **EUW\_AI\_AbilityCreator** and adjusting the **AiAbilityDataPath** property.
{% endhint %}

<figure><img src="/files/HyYE6JRp84VdPzWgcr6W" alt=""><figcaption></figcaption></figure>
