Soulslike Framework Docs
  • Welcome to Soulslike Framework!
  • Framework Overview
    • About the Framework
    • Features & Systems
    • Before Purchasing
    • Personal Assistance
  • Getting Started
    • Setting up Animations
      • Setup Locomotion Blendspaces
      • Setup Custom Montages
    • Using the Utility Tools
      • Easy Setup Tool
      • Asset Creators
      • Asset Browsers
    • Actor Tags
    • Finding References
  • Workflow
    • Using a Custom Character
    • Creating & Editing Actions
    • Creating & Editing Stats/Attributes
    • Creating & Editing Status Effects
    • Creating & Editing Buffs
    • Creating & Editing Items
      • Creating & Editing Weapons
    • Creating an Enemy
    • Creating Cinematics
  • Animation Notifies
    • Damaging & Combo's
      • Register Attack Notify
      • Weapon Trace Notify
        • AI Weapon Trace Notify
      • Fist Trace Notify
        • AI Fist Trace Notify
      • Area of Effect Damage Notify
      • Spawn Projectile Notify
        • AI Spawn Projectile Notify
    • Defensive
      • Try Guard Notify
      • Hyper Armor Notify
      • Invincibility Frame Notify
    • Feedback
      • Weapon Trail Notify
        • AI Weapon Trail Notify
      • Camera Shake Notify
        • World Camera Shake Notify
      • Launch Field Notify
      • Chaos Field Notify
      • Footstep Notify
    • Miscellaneous
      • Input Buffer Notify
      • Interrupt Montage Notify
      • Camera Sequence Notify
      • Set Movement Mode Notify
      • AI State Notify
      • AI Rotate Towards Target Notify
      • Adjust Stat Notify
  • Components / Managers
    • Player Specific Components
      • Input Buffer
      • Action Manager
      • Combat Manager
      • Interaction Manager
      • Inventory Manager
      • Equipment Manager
      • Ladder Manager
      • Progress Manager
      • Save/Load Manager
      • Radar & Radar Element Components
      • Central Debug Component
    • Shared Components
      • Stat/Attribute Manager
      • Status Effect Manager
      • Weapon Collision Manager
      • Buff Manager
      • Loot Drop Manager
    • AI-Only Components
      • AI Interaction Manager
      • AI Behavior Manager
      • AI Combat Manager
      • AI Boss Manager
  • Extending Functionality
    • Using Motion Warping
    • Custom Saving/Loading
    • Adding New Settings
    • Extending Weapon Animsets
    • Weapon Specific Impact Sounds
    • Resetting Enemies After Resting
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On this page
  • Item Creator
  • Weapon Animset Creator
  • Weapon Ability Creator
  • Action Creator
  • Status Effect Creator
  • AI Ability Creator

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  1. Getting Started
  2. Using the Utility Tools

Asset Creators

PreviousEasy Setup ToolNextAsset Browsers

Last updated 3 months ago

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Soulslike Framework provides Utility tools for easily creating assets. This means that you won't have to navigate around the project as much as you would without them!

Item Creator

Used to streamline item creation. Simply Fill in all necessary item details and press "Create Item" to create your new item.

By default, all item assets are created in /Game/SoulslikeFramework/Data/_Items/. You can adjust this by navigating into the EUW_ItemCreator and adjusting the ItemsPath property.

Weapon Animset Creator

Used to streamline Weapon Animset creation. Fill in all necessary animations/montages and press "Create Moveset" to create your new Animset.

By default, all Weapon Animset assets are created in /Game/SoulslikeFramework/Data/WeaponAnimsets/. You can adjust this by navigating into the EUW_WeaponAnimsetCreator and adjusting the AnimsetPath property.

Weapon Ability Creator

Used to streamline Weapon Ability creation. Fill in all necessary data and press "Create Ability" to create your new Weapon Ability.

By default, all weapon ability assets are created in /Game/SoulslikeFramework/Data/WeaponAbilities/. You can adjust this by navigating into the EUW_WeaponAbilityCreator and adjusting the WeaponAbilityPath property.

Action Creator

Used to streamline Action creation. Fill in all necessary data and press "Create Action" to create your new Action asset & object.

By default, all Actions are created in /Game/SoulslikeFramework/Data/Actions/. You can adjust this by navigating into the EUW_ActionCreator and adjusting the ActionDataPath & ActionLogicPath properties.

Status Effect Creator

Used to streamline Status Effect creation. Fill in all necessary data and press "Create Status Effect" to create your new Status Effect asset & object.

By default, all Status Effects are created in /Game/SoulslikeFramework/Data/StatusEffects/. You can adjust this by navigating into the EUW_StatusEffectCreator and adjusting the StatusEffectDataPath & StatusEffectLogicPath properties.

AI Ability Creator

Used to streamline AI Ability creation. Fill in all necessary ability data and press "Create AI Ability" to create your new AI Ability asset.

By default, all AI Abilities are created in /Game/SoulslikeFramework/Data/AI_Abilities/. You can adjust this by navigating into the EUW_AI_AbilityCreator and adjusting the AiAbilityDataPath property.