Features & Systems
Key Features:
Modular systems for combat, crafting, progression, and more.
Tag-based architecture for efficient data management.
Utility tools to speed up in-editor workflows.
All Provided Systems:
Item System
Inventory System
Equipment System (using Skeletal Merging plugin provided by Epic)
Crafting System
Loot Notifications System
UObject Based Stat & Attribute System
UObject Based Status Effect System
UObject Based Action System
UOBject Based Buff System
Input Buffer System
Additive Animation System
Weapon Art/Ability System
Weapon Specific Animsets
Intuitive Combat System
Guarding & Perfect Guarding System
Slot Based Saving & Loading System
Example Time of Day System
Gameplay Tag Based Progression System
NPC Dialog System (based on Progression)
Vendor System
Resting Point System
Modular Ladder System
Radar/Compass System
Settings System
AI Combat & Behavior System
AI Ability System
Advanced Boss AI
Provided Examples:
Lots of example level design actors tied to the current systems (Door system, Chest system etc)
Example leveling up system
Lots of notify states (Camera Shake, Interrupt, Weapon/Fist Trace, Input Buffer, ComboRegister, Trail and a lot more)
Example character class system with different stats/attributes
Example currency system
Multiple examples for items, stats, status effects, buffs, actions.
Utility Tools:
Easy Setup Tool
Item Creator
Item Browser
Action Creator
Action Browser
Status Effect Creator
Status Effect Browser
Weapon Ability Creator
Weapon Ability Browser
Weapon Animset Creator
Weapon Animset Browser
AI Ability Creator
Enemy Inspector
and more..
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