Features & Systems

Key Features:

  • Modular systems for combat, crafting, progression, and more.

  • Tag-based architecture for efficient data management.

  • Utility tools to speed up in-editor workflows.

All Provided Systems:

  • Item System

  • Inventory System

  • Equipment System (using Skeletal Merging plugin provided by Epic)

  • Crafting System

  • Loot Notifications System

  • UObject Based Stat & Attribute System

  • UObject Based Status Effect System

  • UObject Based Action System

  • UOBject Based Buff System

  • Input Buffer System

  • Additive Animation System

  • Weapon Art/Ability System

  • Weapon Specific Animsets

  • Intuitive Combat System

  • Guarding & Perfect Guarding System

  • Slot Based Saving & Loading System

  • Example Time of Day System

  • Gameplay Tag Based Progression System

  • NPC Dialog System (based on Progression)

  • Vendor System

  • Resting Point System

  • Modular Ladder System

  • Radar/Compass System

  • Settings System

  • AI Combat & Behavior System

  • AI Ability System

  • Advanced Boss AI

Provided Examples:

  • Lots of example level design actors tied to the current systems (Door system, Chest system etc)

  • Example leveling up system

  • Lots of notify states (Camera Shake, Interrupt, Weapon/Fist Trace, Input Buffer, ComboRegister, Trail and a lot more)

  • Example character class system with different stats/attributes

  • Example currency system

  • Multiple examples for items, stats, status effects, buffs, actions.

Utility Tools:

  • Easy Setup Tool

  • Item Creator

  • Item Browser

  • Action Creator

  • Action Browser

  • Status Effect Creator

  • Status Effect Browser

  • Weapon Ability Creator

  • Weapon Ability Browser

  • Weapon Animset Creator

  • Weapon Animset Browser

  • AI Ability Creator

  • Enemy Inspector

  • and more..

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