Soulslike Framework Docs
  • Welcome to Soulslike Framework!
  • Framework Overview
    • About the Framework
    • Features & Systems
    • Before Purchasing
    • Personal Assistance
  • Getting Started
    • Setting up Animations
      • Setup Locomotion Blendspaces
      • Setup Custom Montages
    • Using the Utility Tools
      • Easy Setup Tool
      • Asset Creators
      • Asset Browsers
    • Actor Tags
    • Finding References
  • Workflow
    • Using a Custom Character
    • Creating & Editing Actions
    • Creating & Editing Stats/Attributes
    • Creating & Editing Status Effects
    • Creating & Editing Buffs
    • Creating & Editing Items
      • Creating & Editing Weapons
    • Creating an Enemy
    • Creating Cinematics
  • Animation Notifies
    • Damaging & Combo's
      • Register Attack Notify
      • Weapon Trace Notify
        • AI Weapon Trace Notify
      • Fist Trace Notify
        • AI Fist Trace Notify
      • Area of Effect Damage Notify
      • Spawn Projectile Notify
        • AI Spawn Projectile Notify
    • Defensive
      • Try Guard Notify
      • Hyper Armor Notify
      • Invincibility Frame Notify
    • Feedback
      • Weapon Trail Notify
        • AI Weapon Trail Notify
      • Camera Shake Notify
        • World Camera Shake Notify
      • Launch Field Notify
      • Chaos Field Notify
      • Footstep Notify
    • Miscellaneous
      • Input Buffer Notify
      • Interrupt Montage Notify
      • Camera Sequence Notify
      • Set Movement Mode Notify
      • AI State Notify
      • AI Rotate Towards Target Notify
      • Adjust Stat Notify
  • Components / Managers
    • Player Specific Components
      • Input Buffer
      • Action Manager
      • Combat Manager
      • Interaction Manager
      • Inventory Manager
      • Equipment Manager
      • Ladder Manager
      • Progress Manager
      • Save/Load Manager
      • Radar & Radar Element Components
      • Central Debug Component
    • Shared Components
      • Stat/Attribute Manager
      • Status Effect Manager
      • Weapon Collision Manager
      • Buff Manager
      • Loot Drop Manager
    • AI-Only Components
      • AI Interaction Manager
      • AI Behavior Manager
      • AI Combat Manager
      • AI Boss Manager
  • Extending Functionality
    • Using Motion Warping
    • Custom Saving/Loading
    • Adding New Settings
    • Extending Weapon Animsets
    • Weapon Specific Impact Sounds
    • Resetting Enemies After Resting
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  • Key Features:
  • All Provided Systems:
  • Provided Examples:
  • Utility Tools:

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  1. Framework Overview

Features & Systems

Key Features:

  • Modular systems for combat, crafting, progression, and more.

  • Tag-based architecture for efficient data management.

  • Utility tools to speed up in-editor workflows.

All Provided Systems:

  • Item System

  • Inventory System

  • Equipment System (using Skeletal Merging plugin provided by Epic)

  • Crafting System

  • Loot Notifications System

  • UObject Based Stat & Attribute System

  • UObject Based Status Effect System

  • UObject Based Action System

  • UOBject Based Buff System

  • Input Buffer System

  • Additive Animation System

  • Weapon Art/Ability System

  • Weapon Specific Animsets

  • Intuitive Combat System

  • Guarding & Perfect Guarding System

  • Slot Based Saving & Loading System

  • Example Time of Day System

  • Gameplay Tag Based Progression System

  • NPC Dialog System (based on Progression)

  • Vendor System

  • Resting Point System

  • Modular Ladder System

  • Radar/Compass System

  • Settings System

  • AI Combat & Behavior System

  • AI Ability System

  • Advanced Boss AI

Provided Examples:

  • Lots of example level design actors tied to the current systems (Door system, Chest system etc)

  • Example leveling up system

  • Lots of notify states (Camera Shake, Interrupt, Weapon/Fist Trace, Input Buffer, ComboRegister, Trail and a lot more)

  • Example character class system with different stats/attributes

  • Example currency system

  • Multiple examples for items, stats, status effects, buffs, actions.

Utility Tools:

  • Easy Setup Tool

  • Item Creator

  • Item Browser

  • Action Creator

  • Action Browser

  • Status Effect Creator

  • Status Effect Browser

  • Weapon Ability Creator

  • Weapon Ability Browser

  • Weapon Animset Creator

  • Weapon Animset Browser

  • AI Ability Creator

  • Enemy Inspector

  • and more..

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Last updated 3 months ago

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