# Features & Systems

### **Key Features:**

* Modular systems for combat, crafting, progression, and more.
* Tag-based architecture for efficient data management.
* Utility tools to speed up in-editor workflows.

### **All Provided Systems:**

* Item System
* Inventory System
* Equipment System (using Skeletal Merging plugin provided by Epic)
* Crafting System
* Loot Notifications System
* UObject Based Stat & Attribute System
* UObject Based Status Effect System
* UObject Based Action System
* UOBject Based Buff System
* Input Buffer System
* Additive Animation System
* Weapon Art/Ability System
* Weapon Specific Animsets
* Intuitive Combat System
* Guarding & Perfect Guarding System
* Slot Based Saving & Loading System
* Example Time of Day System
* Gameplay Tag Based Progression System
* NPC Dialog System (based on Progression)
* Vendor System
* Resting Point System
* Modular Ladder System
* Radar/Compass System
* Settings System
* AI Combat & Behavior System
* AI Ability System
* Advanced Boss AI

### **Provided Examples:**

* Lots of example level design actors tied to the current systems (Door system, Chest system etc)
* Example leveling up system
* Lots of notify states (Camera Shake, Interrupt, Weapon/Fist Trace, Input Buffer, ComboRegister, Trail and a lot more)
* Example character class system with different stats/attributes
* Example currency system
* Multiple examples for items, stats, status effects, buffs, actions.

### **Utility Tools:**

* Easy Setup Tool
* Item Creator
* Item Browser
* Action Creator
* Action Browser
* Status Effect Creator
* Status Effect Browser
* Weapon Ability Creator
* Weapon Ability Browser
* Weapon Animset Creator
* Weapon Animset Browser
* AI Ability Creator
* Enemy Inspector
* and more..


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