Progress Manager
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The Progress Manager (AC_ProgressManager) is a simple yet powerful component that tracks player progress using a Gameplay Tag | EProgress map. It integrates seamlessly with the , allowing dialogues to dynamically adjust based on the player's progress. Additionally, it includes a Gameplay Event System that can be triggered from AI dialogues or other gameplay events.
It is added to the PlayerController class by default (PC_SoulslikeFramework).
Storing & Managing Progress
The component maintains a map of Progress Tags | EProgress. Each progress state is stored persistently, allowing the system to track which objectives, quests, or interactions have been completed.
Executing Gameplay Events
ExecuteGameplayEvents(EventsArray)
This function processes a struct (FDialogGameplayEvent
), which contains:
EventTag
: Identifies what type of gameplay event it is.
AdditionalTag
: Provides extra context for event handling.
Custom Data
: A flexible Instanced Struct that can store any type of data dynamically.
When triggered, iterates through the array of events, extracting necessary data and routing them accordingly.
Using a switch statement, determines the type of event, executing the desired logic according to event tag.