box-checkUsing a Custom Character

Characters in Soulslike Framework are broken down into 4 modular parts for customization/equipment:

  1. Head

  2. Upper body

  3. Arms

  4. Lower Body

If you do not have a modular mesh:

If you are not using a modular character, you can use any 3D software to easily break down your character to pieces.

Ensure that your modular pieces are attached to whatever skeleton you are using:

Import each modular piece separately into Unreal Engine.

If you are struggling with this process, please take a look at this short video:

If you have a modular mesh:

  1. Create a new DefaultMeshData data asset (PDA_DefaultMeshData) and add your new meshes in this asset:

  1. Create a new BaseCharacterInfo asset (PDA_BaseCharacterInfo) or edit the provided DA_Quinn/DA_Manny assets, adding your new mesh/data:

You're done! You will now see the new class you created on the New Game menu, and if you select that class, you will start with your character!

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You can adjust the default base character that'll be picked if the game is not started through the main menu from GI_SoulslikeFramework.

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