> For the complete documentation index, see [llms.txt](https://soulslike-framework.isik.vip/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://soulslike-framework.isik.vip/framework-overview/about-the-framework.md).

# About the Framework

### **What is Soulslike Framework?**

Soulslike Framework is a Blueprint-based framework for Unreal Engine, specifically designed to simplify the creation of games inspired by Soulslike mechanics. Its modular, data-driven, and event-driven architecture provides maximum flexibility, making it easy to integrate and customize. Whether you're a beginner or an experienced developer, Soulslike Framework offers a user-friendly foundation to bring your unique game vision to life.

### **Why Soulslike Framework?**

Soulslike Framework offers several distinct advantages over other solutions, especially for teams or individuals looking for scalability, ease of use, and rapid prototyping:

* **Blueprint-First**: Unlike most C++ assets, Soulslike Framework is entirely built in Blueprints. This means:
  * It’s beginner-friendly.
  * You can tweak, prototype, and test mechanics in real-time without recompiling code.
* **Modular & Data-Driven**: Everything is powered by Gameplay Tags and Data Assets. You can:
  * Swap out components without breaking other systems.
  * Add custom mechanics easily.
* **Utility-Focused**: It includes a lot of Utility tools that will be saving you hours of repetitive work.
* **High-End, Professional UI**: Inspired by Elden Ring, with clean, professional designs and animations. Built entirely with UMG.
