> For the complete documentation index, see [llms.txt](https://soulslike-framework.isik.vip/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://soulslike-framework.isik.vip/animation-notifies/damaging-and-combos/fist-trace-notify.md).

# Fist Trace Notify

ANS\_FistTrace

Soulslike Framework provides an **Animation Notify State** for performing an unarmed trace. Unarmed attacks are handled by the [Combat Manager](/components-managers/player-specific-components/combat-manager.md) unlike weapons.  To use this notify, simply add it to your montage and adjust its starting/ending points relevant to your attack. Ensure that you select the correct **TraceType (Right Hand/Left Hand/Both)** from the details panel by selecting your Notify:

<figure><img src="https://3303637552-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOAGs3il6rJbkejwPOlEP%2Fuploads%2FdEElsWGTdjC3jLMBjKJA%2Fimage.png?alt=media&amp;token=4f540b58-89fe-4422-9f9b-59dbcf2d16bf" alt=""><figcaption></figcaption></figure>

{% embed url="<https://youtu.be/DKEIReRqlZo>" %}

If you are having issues, ensure that you've setup your **Combat Component** and related properties correctly. To learn more about **creating/editing Animsets**, [check this page out.](/workflow/creating-and-editing-items/creating-and-editing-weapons.md#creating-editing-weapon-movesets)

<figure><img src="https://3303637552-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOAGs3il6rJbkejwPOlEP%2Fuploads%2Fen2JdAjs2o1AzUpX8gH1%2Fimage.png?alt=media&amp;token=150c220e-4c1b-4540-9e09-7ed8c6eda53f" alt=""><figcaption></figcaption></figure>
