Setup Locomotion Blendspaces
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Soulslike Framework uses Blendspaces to create smooth transitions between different movement states. Blendspaces allow animations to dynamically respond to variables like speed or direction.
The framework includes two sample Blendspaces:
ABS_SLF_WalkRun: Used for walking and running transitions.
ABS_SLF_Crouch: Used for crouching movement.
As their names suggest, these Blendspaces are used to handle transitions for different locomotion states.
Right-click the Content Browser in an appropriate directory, select Animation -> Blend Space.
If you are planning on using a custom character, select its Skeleton. If you are planning on using a character rigged to the Epic skeleton, select:
SK_Mannequin (for the Unreal Engine 5 Manny/Quinn skeleton)
SK_Mannequin_Skeleton (for the Unreal Engine 4 Mannequin)
Setup Axis Settings & Sample Smoothing similarly (or to your liking):
Setup your animations accordingly. If you are planning on having 8-directional movement, you can follow this format (yellow points are optional):
Similarly, create a Blendspace for the Crouch state.