Equipment Manager
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The Equipment Manager (AC_EquipmentManager) is one of the most sophisticated components in Soulslike Framework, responsible for dynamically managing equipment slots and their associated functionality. It provides a fully modular and customizable equipment system, allowing users to define and configure slots at runtime.
It is added to the PlayerController class by default (PC_SoulslikeFramework).
Slot Initialization:
At runtime, equipment slots are generated using the provided Slot Table.
Each slot is assigned a unique identifier and type (e.g., Right Hand Weapon 1
, Tool Slot 3
), allowing the system to handle them flexibly.
Equipping Items:
The EquipItem
method validates whether the item meets slot requirements:
Stat Requirements: Checks if the player has the required stats for the item.
Slot Compatibility: Ensures the item can be equipped to the intended slot type.
Upon successful validation, the item is equipped, triggering:
Stat Changes: Applies any bonuses provided by the item (e.g., Strength +5).
Visual Updates: Weapons/mesh updates reflecting the equipped item.
UI Updates: Refreshes the equipment screen to reflect the new item.
Unequipping Items:
The UnequipItem
method removes the item from the slot, reversing any applied stat changes, visual changes and updating the UI.
Two-Hand Stancing:
Toggles between one-handed and two-handed modes for weapons that support it (e.g., switching a sword from single-hand to two-hand grip).
Adjusts animations and gameplay logic accordingly.
Helper Methods:
Includes various utility functions to streamline equipment management:
IsSlotOccupied
: Checks if a slot currently has an item.
GetActiveWeaponSlot
: Retrieves the currently active weapon for combat.
CanBlock
: Determines if the equipped item allows blocking functionality.
Most functionality of the Equipment Component is utilized by the Equipment Widget.