# Actor Tags

Actor tags are mainly used for overlap & tracing logic. They play a crucial role in determining if the detected actor is the **Player**, an **Enemy** or a **World** object.

{% hint style="danger" %}
If you're having issues related to *tracing actors*, ensure that they have the appropriate **Actor Tags** assigned from their **Class Defaults**.
{% endhint %}

### By default;

* **B\_Soulslike\_Character** (Soulslike Player class) has the **"Player"** tag.
* **B\_Soulslike\_Enemy** (Soulslike Enemy class) has the **"Enemy"** tag.
* Any world actor which should affect weapon tracing has the **"World"** tag.

<figure><img src="/files/LUNbY1ovFSXPq503TWzL" alt=""><figcaption></figcaption></figure>


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