> For the complete documentation index, see [llms.txt](https://soulslike-framework.isik.vip/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://soulslike-framework.isik.vip/getting-started/actor-tags.md).

# Actor Tags

Actor tags are mainly used for overlap & tracing logic. They play a crucial role in determining if the detected actor is the **Player**, an **Enemy** or a **World** object.

{% hint style="danger" %}
If you're having issues related to *tracing actors*, ensure that they have the appropriate **Actor Tags** assigned from their **Class Defaults**.
{% endhint %}

### By default;

* **B\_Soulslike\_Character** (Soulslike Player class) has the **"Player"** tag.
* **B\_Soulslike\_Enemy** (Soulslike Enemy class) has the **"Enemy"** tag.
* Any world actor which should affect weapon tracing has the **"World"** tag.

<figure><img src="https://3303637552-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOAGs3il6rJbkejwPOlEP%2Fuploads%2FTfYKDUSar83DJlPRdoTN%2Fimage.png?alt=media&amp;token=f6103afa-b1af-4284-9e49-22bd8b7029ec" alt=""><figcaption></figcaption></figure>
